Sep 16 – 18, 2020
Europe/Warsaw timezone

Ray-tracing in Vulkan: A brief overview of the provisional VK_KHR_ray_tracing API

Sep 17, 2020, 5:35 PM
Talk (full slot) (Closed) Main Track


Earlier this year, Khronos released a provisional VK_KHR_ray_tracing extension for HW-accelerated ray-tracing with the Vulkan API. In this talk, Jason will introduce the basics of ray-tracing and give an overview of the new shader stages, objects, and other concepts used to accelerate ray-tracing via the new Vulkan extension. The talk will be educational and focus on helping others in the X/Mesa community understand the new API concepts and will contain few if any implementation details.

Code of Conduct Yes
GSoC, EVoC or Outreachy No

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