Description
Earlier this year, Khronos released a provisional VK_KHR_ray_tracing extension for HW-accelerated ray-tracing with the Vulkan API. In this talk, Jason will introduce the basics of ray-tracing and give an overview of the new shader stages, objects, and other concepts used to accelerate ray-tracing via the new Vulkan extension. The talk will be educational and focus on helping others in the X/Mesa community understand the new API concepts and will contain few if any implementation details.
Code of Conduct | Yes |
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GSoC, EVoC or Outreachy | No |
Primary author
Jason Ekstrand
(Intel)