16–18 Sept 2020
Europe/Warsaw timezone

Session

Demos / Lightning talks I

16 Sept 2020, 19:25

Description

Demos have priority over lightning talks in this session.

Lightning talks get schedule as time permits throughout the assigned time block. Please be ready!

Presentation materials

There are no materials yet.

  1. 16/09/2020, 20:00

    Short update on IGT - what has changed in the last year, where are we right now and what we have planned for the near future.

    IGT GPU Tools is a collection of tools and tests aiding development of DRM drivers. It's widely used by Intel in its public CI system. IGT has targeted test for v3d, panfrost, amdgpu, etc.

    I am one of the maintainers.

    Go to contribution page
  2. 16/09/2020, 20:05

    Gamescope is an overhaul of steamcompmgr, the GLX compositing window manager for SteamOS. In the move to Wayland and Vulkan, it gained some interesting properties that make it sometimes useful on a normal desktop, which I'll quickly demo.

    Go to contribution page
  3. 16/09/2020, 20:15

    Between the last impromptu talk at GUADEC 2018, text input on Wayland has become more organized and more widely adopted. As before, the three-pronged approach of text_input, input_method, and virtual keyboard still causes confusion, but increased interest in implementing it helps find problems and come closer to something that really works for many use cases.

    The talk will mention how...

    Go to contribution page
  4. 16/09/2020, 20:20

    The Khronos Vulkan working group, recognizing substantial research and development efforts in the open source graphics community in the area, has agreed to make development of the work-in-progress Vulkan presentation timing extension public. This talk will give a very, very brief overview of the current spec and point attendees at the github home for development of the specification.

    Go to contribution page
  5. 16/09/2020, 20:25

    Young students of witchcraft believe understanding magic is an end in itself, that successful reverse-engineering is the pinnacle of a mage's journey. In teenage naïveté, they believe breaking the hex is the hardest challenge they could ever face. Yet they are unprepared for the eldritch abomination waiting on the other side: driver development.

    Go to contribution page
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