Lightning talks get schedule as time permits throughout the assigned time block. Make sure you've uploaded your slides before the slot starts - laptop switching only for demos. Please be ready!
Short update on IGT - what has changed, where are we currently and what is cooking up.
IGT GPU Tools is a collection of tools and tests aiding development of DRM drivers. It's widely used by Intel in a public CI system, has targeted test for v3d, panfrost, amdgpu, etc., and helped to test-drive development of VKMS.
I am one of the maintainers.
I will discuss my effort to maintain, bug fix, and further develop vintage (underserved) graphics hardware device drivers. I will go over the accomplishments in this area so far, future plans, and challenges of working with older generation hardware in today's world.
Quick demo of the Mesa regression testing being done by LunarG on Mesa releases.
SwiftShader is a CPU-based implementation of the Vulkan graphics API. It enables consistent testing of Vulkan applications without a dependency on specific hardware, or provides fallback support for running applications on systems without a Vulkan-capable GPU or driver.
I want to give a quick overview of my proposed solution for XWayland multi DPI scaling .
This is also meant as a query on what other solutions there might be currently in development by other people or even already implemented.
In this lightening talk, Jason will talk about some of the improvements he's made recently to NIR and the intel back-end compiler to reduce compile times when using software emulated fp64.
Hey, the X server still exists. Right now nobody is planning any releases, but things still get merged and should get released. This talk will present a strawman proposal for automated major releases and policy for stable releases.
Lightning talk summarizing the discussions that happened during the workshop "Let's make KMS planes useful for compositors" (https://xdc2019.x.org/event/5/contributions/583/).
I'd like to give a lightning talk about the Mesa gitlab CI system I've been building for freedreno and the swrast drivers, and how other driver teams could extend it to keep master always green for them, too.
AR and VR did not only introduce a new class of output devices, but with tracked controllers and hands also the requirement for a new set of user interactions. This talk investigates solutions in existing implementations and points out how the classical UX model with keyboard and mouse translates to these new devices. The technical aspect of these requirements will also be highlighted. The...
I will discuss the latest development in OpenChrome Project, including the progress being made on OpenChrome DRM.
This lightning talk will provide a status update on the open-source graphics stack for Mali Midgard GPUs, including a demo of new features developed since XDC2018.
A quick introduction to a compositor-driven approach to input latency reduction. Discuss the idea of introducing an "inking" protocol that uses compositor tricks to cover over application and network latency.